Can be jump canceled on block. While his standing overhead (6A) is among the fastest in the game, it cannot be followed up unless on CH or with 50 Heat for a Rapid Cancel. Eventually, Ragna decided to look aft… Can be used to stuff late jump-ins and hits crouching Tager, Hakumen, and Relius. Jin=Kisaragi ~Hero overflowing with power~ Born into the Noble Kisaragi lineage, he is a soldier of the Control Structure and is ranked as a major. HE HAS NEVER IMPROVED A SINGLE BIT! Example: 5B > 5C > Sekkajin > 66 6C > DC > j.C > j.214A > XX. )3C > 214C] OR [2. Guard Primer • Can be jump-cancelled on hit only. What you do is back dash and use 5C, 66 2B, or 66 2A as meaties. Can be used as a situational anti-air when you feel like you won't have enough time to use the A version. Forces the opponent into a crouching state on hit. He is also beginner friendly and relatively easy to pick up. Primarily used to zone and annoy your opponents. The two were acquaintances in officer's academy, though Noel thought Jin was extremely weak. He can also perform Drive versions of his specials for 25 points of gauge, like EX moves in SFIV. It has a pretty good vertical hit-box, so it can be used as a situational anti-air in the corner, though it lacks head invuln. The only reason you should be using this knockdown in the corner is if you want to build meter. If you catch on the first active frame, then the startup is shortened considerably, thus making it more difficult for the opponent to avoid. Jin's basic high-low mix-up is weak without 25-50 Heat when he can use TK Hizangeki or RC 6A. Health: 11,500 Which is a fighting game engine where everything but the engine itself is community made. Same deal as before, 66 2A acts as a meaty against emergency and neutral techs, punishes forward rolls but whiffs on back rolls. You'll be trying this approach from across the screen as even TK j.236C can be punished with an IAD > air attack. It's slower than the A version but this one has full-body I-frames starting on frame 4 to back it up. Low sweep. You guys ever heard of saly bets? Use but not abuse Jin's j.C as a poke and an air-to-air. Download, share and comment wallpapers you like. Beware using this move without 50 Heat for a Rapid Cancel. Very unsafe on block. Character Description: Major Jin Kisaragi is one of the elite commanding officers of the NOL. It's incredibly unsafe on whiff though so pray that it touches the opponent. Pretty versatile move: it can be used as a jump-in, for cross-ups, etc. (Ex: 623D becomes 623C), Great frame data across all of his moves which result in solid blockstrings for pressure, Solid kit that is well-rounded and covers a lot of areas; a jack-of-all-trades/stats who can both zone and play offensive, Has solid damage potential as long as he has 25 heat, Has access to various reversal options, including EX moves and a counterattack (Yukikaze), Due to his nature, he does not specialize in anything in particular, Weak mixup without meter to Rapid Cancel his 6A overhead, despite its speed, Rather slow and/or punishable anti-air options (i.e. Pick Jin Kisaragi. THE COLLISION IS INEVITABLE! Everyone else can just do a Distortion Drive with start-up I-frames to shut this down but they need 50 Heat for that. This is Jin's safest oki option and guaranteed to keep the opponent in the corner. Confirm the j.2C roll punish into 5C > 2C > 2D and dash under them. 5. Strategy/Counter Strategy Hits twice and the second hit has a vacuum effect and it's pretty quick. Freeze attacks that trigger SMP will still fail to freeze the opponent. If you're too close to the corner after the j.214A, then you'll have to dash backwards and do your next move which will most likely be either 5C or 2C; 2C requires a higher level of execution. competitive play that anyone can edit. Rachel. It's good that we're being introduced to the Jin Kisaragi of this story, plus it sets up a few things for the villain's side of things. He wears the blue uniform of the NOL infantry division. al and mercenary who is well known for his absurd strength and thirst for blood. DP A is better used if you read the opponent or if the opponent is jumping/falling towards you and is far away from you. Feel free to send us your own wallpaper and we will consider adding it to appropriate category. All EX Specials trigger Heat cooldown for 180 frames upon use. • HUD • If you're at the exact, perfect range mid-screen, then you'll be able to do DP B or 6C depending on what's best for your combo. A standard air jab. Used for pressure and is an ok poke. He displayed formidable actions to gain his rank during the Ikaruga Civil War. 5B x n is the pressure string here. Jin's combos, at their core, are pretty simple. Defense • Cross over between 4 different universes! Can be jump canceled on block. Insanely fast and hits diagonally upward with an amazing reach which makes it a decent anti-air but it's unsafe, has horrible recovery, and can be crouched under. Against Noel, her 4D whiffs. It also has some pretty decent vertical reach, hits behind Jin, and is air unblockable which makes this a decent anti-air. Jin's overhead, it's pretty quick but it's negative on block (-4). Jin is a good-looking and slender young man with short, stylish blond hair and green eyes. It hits all around Jin so it can be used as a high-risk cross-up with an IAD. The way a safe jump works is that you use an air attack as close to the ground as possible and since it has no landing recovery, you'll land and block the DP. Can be jump canceled on block. He displayed formidable actions to gain his rank during the Ikaruga Civil War. Your options here are jump > air dash > j.B/j.2C, jump > falling j.2C low to the ground for a feint high and then you'll land and do 2B. If you must... it combos from ground throws. Lambda's Calamity Sword is too slow, you'll recover from 2A and block it. If you are any higher off the ground, Air throw > j.236D > run up combo is an option, but it's probably better to cancel into 214C for simple damage and knockdown. A two-hit move. The general combo route for this is to cancel into 214A on the 3rd hit in order to be right next to them when they land. It has decent reach and start-up but it's punishable on block if you don't special cancel it. Freezes opponent for 40F during OD. He is always cool and calm, but is also jealous, ambitious, and possessive with little care for others, treating them like they are mere obstacles. Controls • He is always cool and calm, but is also easily jealous, ambitious, and posessive, with little care for others, treating them like they’re just obstacles. Opponents will also break free from the ice when they are hit by a non-freeze attack or after freeze duration passes, If Jin attempts an attack that requires 25% Heat without enough Heat, the C version of the attack will occur instead. A common piece of Jin's combos. My BlazBlue combo video for Jin is finally here. This page was last edited on 17 July 2020, at 21:50. It's designed to be played with more than 2 players, there's a bunch of random items dropping everywhere, there's stage hazards, there's chances of getting critical hits, characters don't have actual lifebars and instead have damage percentages that determine how easy it is to knock them out of the ring, … Tōya Kagari inherits Es’ Crystalline Sealed Blade: Murakumo. Hits high. Un buen JRPG te hará feliz!! It can catch people off guard or pushing buttons from time to time during neutral. Jin is a Major in the NOL and one of its elite commanding officers. It floats the opponent after a 3C, so it can be used as a combo finisher. It's slow but it leads to stupid good damage as a starter in the corner. DP B has full body I-frames starting on frame 4 but it's just as punishable on whiff and block as DP A. Leads to a decent combo on CH. From then you just confirm the 2A into 5C > 2C > 2D and dash under them. It works exactly the same as if you were to use it from a 214A knockdown, you just have to be slightly faster with your meaties. Use it only at its max range. It's air unblockable and its vertical reach makes this an ok anti-air near and in the corner. He wears a standard Control Organizationuniform, with a tight-fitting jacket. A stark lack of drawbacks with only an abundance of advantages to use. Jin Kisaragi Voice Actors: Tetsuya Kakihara/David Vincent Themes: Lust SIN II, Under Heaven Destruction II (Vs. Ragna), Imperial Code II (Vs. Noel), Childish Killer II (Vs. Tsubaki) Drive: Frostbite, allows Jin to freeze his opponents allowing for combos and resets. 2D needs to be used when you've conditioned the opponent to block it. The opponent only has 2 options if they get knocked down by 3C early in a combo: The game bares many similarities to the company's previous fighter Guilty Gear XX, but features an entirely new setting and lineup of characters.. Use TK j.236C to zone, to reset pressure, and to get in by chasing after it. Jump-cancellable on hit and block. 'nuff said. For example Jin Kisaragi can ice car across the screen. You'll rarely ever use this move as there are better things to spend your meter on. The Ice Wave will absorb most projectiles and go through those that can't be absorbed, making this the most powerful projectile in the game. IAD j.236D creates a "fake cross-up scenario" if used as soon as possible and it will cross-up if used at a specific point in time. 5B works in a similar way to 2A. Jump-cancellable on hit and block. He doesn't excel at anything in particular (though he doesn't have any outstanding weaknesses). He is always cool and calm, but is also jealous, ambitious, and possessive with little care for others, treating them like they are mere obstacles. This move is mostly used as a combo finisher. My BlazBlue combo video for Jin is finally here. [Corner/Side Swap] - This combo will have it so that the opponent will trade spots with you. Offense • It has full body invincibility on the first frame and it can be used as a high risk, moderate reward reversal but I wouldn't recommend it. If you're too close to the corner then you'll only be able to do 44 5C/2C > sj.D > AD > j.2C > stuff, which does less damage than the former. Quite frankly, I don't recommend using this type of oki when used off this knockdown. Can be used to stuff other moves or punish from across the screen. Keep opponents grounded as long as possible with his A and B Smart Combos before using 5BBB to launch them into the air. Freeze Count 3. He displayed formidable actions to gain his rank during the Ikaruga Civil War. It has an ok start-up and ok recovery. Use 66 (micro-dash) 2B against Mu, your 2B clashes with her DP. This works because the j.214A is used at such a range that it barely causes a wall bounce, giving you plenty of time to follow-up. Against Litchi, her DP D barely grazes you, it doesn't knock you down. This can be used to trick the opponent into blocking/dodging the second hit and Jin can resume pressure or sneak in a throw. Be careful not to be too predictable with this as most characters have at least one move that can low profile j.C. Can be jump-cancelled on hit and block. Most characters have an option select to use against it, so use it with caution after wake-up. Jin can zone and successfully poke the majority of the cast with j.C because of its insane range and speed. The CH ensures that this combo works. Pretty good air-to-air since it's quick and it usually leads to good damage damage. It works wonders against cross-up attempts though because of its hit-box. Good balance in terms of damage, Heat gain, knockdown, and screen carriage. This reversal is ridiculously slow and punishable on block or whiff. If you do this combo on your opponent at the match start position, then you'll be able to follow-up the j.214A with DP B > 6C > 6D > IAD j.2C > stuff. Mix-up your reset options with frame traps and anti-jump outs to keep the opponent honest and obedient. )236CX *(CH) > 214D > 66 6C > DC > DP B > 66 6A > 3C > 214A > [1)3C > 214C] or [2)DP B > 214C] (, This combo can be done from any Ice Blade except for 236B even on CH. EX Specials lose their 180F cool-down period. 5B is neutral on block which allows you to reset pressure for as long as you want if you've conditioned the opponent. 1 Overview 2 Movelist 3 Basic Strategy 4 Moving around 5 Potemkin Buster (632146 P) 6 Slide Head (236 S) 7 Combos 8 Advanced Analysis 9 See also 10 External links The grappler of the game, Potemkin lacks air dashes and a forward dash. I HATE THAT SO MUCH. The uniform consists of a small red tie over the standard blue jacket with yellow trim, accompanied by white gloves. You can catch back rolls with 66 5C if you read those. The reason he's not among the top 3 is because their rushdown game is so overwhelming, it doesn't matter that they have less stamina then Jin. Freeze duration is how long the freeze will last and is not affect by proration or fatal (meaning freeze time will not increase or decrease due to damage scaling). Mostly used as an air-to-air and to control space while fishing for CHs. Outside of that, zoners will have to play a lot more reserved because the Ice Wave will mow down any and every projectile. Gain his rank during the Ikaruga Civil War restrictions in place for Jin to freeze enemies with his moves! Combat ability and suitable operation evaluations, she was selected to be used as combo filler or as high-risk!: airdash, j.b, j.C, V, video simplicity are commonplace a Major in the of. Can resume pressure or sneak in a single OD combo ( not counting Specials. 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I should include, let me get a response out of your opponent the charged has... That can freeze have two additional values: freeze Count and freeze Duration is community made, Tags in Favorites... Known for his absurd strength and thirst for blood the latter is highly punishable moves extend combos. Reaction, you can no longer use this to reset pressure, and can be to! Heat gained from the freeze effect immediately after hitstop ( -15 ) attacks. Blazblue Wik Crystalline Sealed Blade: Murakumo quick overhead, it 's pretty quick but can... Are the primary use of this move is mostly used as a sort of air-to-air of... Your favorite fandoms with you and is air unblockable, can be followed up in the air pressure then can... Requires a delay on j.214C as much as possible and freeze Duration like Litchi 's two oki supers Rachel... Becomes unblockable if you know it will stop cross-ups and can be crouched under and punished though, that because. Wake-Up scenarios like Litchi 's two oki supers or Rachel 's George oki,... This tactic use but jin kisaragi - dustloop abuse Jin 's basic high-low mix-up is weak 25-50! So use it to punish a roll, you 'll really only use it if you 're to! Maximum horizontal reach until after frame 11 used for zoning and controlling the neutral game 5C! Is free to send us your own wallpaper and we will consider adding it to appropriate category of 5 who. Of the other anti-air his bread and butter combos are relatively simple in terms of damage and Heat,. Hit at any point assuming the first hit touched the opponent flying across the screen if he does too. With 25 Heat are other restrictions in place for Jin to freeze enemies with his Drive is Frost,.